﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameLib.Utils;

namespace Sandbox.Names
{
	public static class ContentNames
	{
		public static readonly Name EntitySprite = Name.FromString("EntitySprite");
		public static readonly Name RiverPathData = Name.FromString("RiverPathData");
	}
}
